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Batman: Arkham City

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Post by SilentHunter Wed Sep 01, 2010 11:18 pm

Another revival thread.

More Screens at the link. The images are too big to fit here.

link
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Post by phlegms Thu Sep 02, 2010 12:04 am

Mmmmm sexual. I still regret not finishing Arkham Asylum. If only my 360 hadn't eaten my save..
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Post by SilentHunter Thu Sep 02, 2010 12:07 am

It's still a great game to play again from the start.

knowing you, you'll buy it when it is on sale on steam. Wink
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Post by phlegms Thu Sep 02, 2010 12:49 am

SilentHunter wrote:knowing you, you'll buy it when it is on sale on steam. Wink

And then not play it Wink
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Post by Yggdrasill Thu Sep 02, 2010 1:17 am

You should definitely buy it for the PC. I have it on the PS3 and PC and it looks better on the PC and loads way faster.
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Post by Yggdrasill Thu Sep 02, 2010 2:59 pm

Arkham City is four or five times larger than Arkham Asylum.
- The game starts by being briefed by Alfred, he explains the Two-Face vs Catwoman situation and you start heading to the area where the two are located.
- Batman is now much more agile, he is now able to plunge into a dive mid glide to accelerate flight.
- Two-Face has a gang roaming Arkham City, you will find them wearing face masks replicating their boss'.
- Criminals who aren't connected with any super villains roam the street.
- Story suggests that Professor Strange has been kidnapping Gotham citizens who are opposed to Arkham City.
- One and half years after the original game.
- Use new detective mode to discover a thugs super villain boss. This will be used to find The Riddlers men.
- The Riddler is in Arkham City, they hint you are almost certain to come face to face with him.
- Jack Ryder has been put into Arkham City due to him becoming to close to the truth on the city while working on an expose. Rocksteady were hesitant to reveal what Ryder had uncovered.
- Your first meeting with Two-Face is early on in the game. You are greeted with him displaying Catwoman tied up side down to a baying crowd of criminals. His two conflicting personalities being voiced out loud.
- Two-Face decides Catwoman's fate with the iconic coin toss. She gets lucky this time.
- The first confrontation with Two-Face results in Batman getting shot in the chest only for Catwoman to slip out of her chains and hit Two-Face into the acid she was about to be chucked into. A flirtatious conversation is then held between Catwoman and Batman only to be interrupted by a smiley face sniper dot rolling up Catwoman's suit. The shot is fired and misses her by a whisker.
- Your first detective mode experience is finding the bullet hole on the floor and figuring out its trajectory.
- Trajectory reveals the location of the shot. A bell tower housed by the Joker.
- Joker has a potentially fatal desease.
- Calendar Man is confirmed.
- The date and time effect your interaction with Calendar Man, set your console of PC's time a month ahead from last and you will receive a completely different conversation.
- Batman's launcher has received an upgrade, you can now stop at anytime instead of being forced to the end every time.
- You are pitted against a lot more thugs at once compared to the original game.
- Increased amount of combat animations.
- Phone booths ring only for thugs to stand by it, afraid to answer. Rumours going round suggest anyone that answers these calls end up dead.
- The mysterious caller ends up being Victor Zsasz, this starts one of many side quests in the game.
- To start the side quest you must follow a number of ringing phone boxes only to greeted with him at the final one.
- Co-Op seems to be hinted. Catwoman has very similar combat techniques to Batman when in game.
- Rocksteady suggest Crime Alley will make an appearance.
- Rocksteady insist that the only confirmed villains so far are the ones you have seen.

This is from official xbox magazine.
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Post by SilentHunter Thu Sep 02, 2010 3:21 pm

4 or 5 times bigger. Shocked

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Post by dooley Thu Sep 02, 2010 4:02 pm

Sounds cool.Don't know about the co-op though
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Post by SilentHunter Thu Sep 02, 2010 6:07 pm

dooley wrote:Sounds cool.Don't know about the co-op though

I'm worried about that too but who knows it could be good.
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Post by dooley Thu Sep 02, 2010 6:49 pm

SilentHunter wrote:

I'm worried about that too but who knows it could be good.

It could be but it just seems completely unnecessary.Asylum was a brilliant single player game and I just hate this current trend that nearly every game needs to have some form of co-op/multiplayer mode shoehorned in even if it's totally unneeded.I just pray it doesn't force an A.I companion on you like Gears of War
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Post by SilentHunter Thu Sep 02, 2010 6:58 pm

dooley wrote:

It could be but it just seems completely unnecessary.Asylum was a brilliant single player game and I just hate this current trend that nearly every game needs to have some form of co-op/multiplayer mode shoehorned in even if it's totally unneeded.I just pray it doesn't force an A.I companion on you like Gears of War

Oh god I hope not.

If the co-op is going to be like borderlands. Can play it on your own with no AI help but if more people play the enemies get stronger.
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Post by dooley Thu Sep 02, 2010 7:04 pm

SilentHunter wrote:

Oh god I hope not.

If the co-op is going to be like borderlands. Can play it on your own with no AI help but if more people play the enemies get stronger.

Yeah that wouldn't be too bad or else a separate co-op mode like MW2's Spec Op mode would be ok.Just have to wait and see I suppose
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Post by Yggdrasill Thu Sep 02, 2010 7:14 pm

I don't see the big fuss about it having coop. It will probably be confined to the challenge rooms or something else separate from the story.
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Post by SilentHunter Thu Sep 02, 2010 7:16 pm

Some games don't need multiplayer. Bi0shock 2 is one that didn't need it.
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Post by Quadnike Thu Sep 02, 2010 7:19 pm

SilentHunter wrote:Some games don't need multiplayer. Bi0shock 2 is one that didn't need it.

Agreed and thats why they probably made the single player short because of mutliplayer value imo if they have something completely different from like the challenge rooms then it'll be kay

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Post by Yggdrasill Thu Sep 02, 2010 7:22 pm

Uncharted 2 didn't need multiplayer and it was great. The singleplayer was also longer, so multiplayer doesn't always impact single player.
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Post by Quadnike Thu Sep 02, 2010 7:23 pm

Yggdrasill wrote:Uncharted 2 didn't need multiplayer and it was great. The singleplayer was also longer, so multiplayer doesn't always impact single player.

Never played mutliplayer on that game and yeah the single player is pretty long well bioshock 2 is an example of how it does but sure we'll see when details about arkham city co op gets annoucned

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Post by dooley Thu Sep 02, 2010 7:27 pm

Yggdrasill wrote:I don't see the big fuss about it having coop. It will probably be confined to the challenge rooms or something else separate from the story.

Well as I said I hate this trend of sticking co-op/multiplayer into nearly every game now whether it's needed or not.Arkham Asylum and Assassin's Creed 2 were both excellent single player games that had no need of any form of multiplayer yet the next installments in both franchises are getting it anyway.

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Post by Yggdrasill Wed Jan 26, 2011 5:47 pm

http://gamingbolt.com/new-arkhum-city-trailer-leaked-joker-confirmed

Will probably be deleted soon. Might be fake though because the voices are from the first game. The only thing that makes me think it's not fake is that batman reverse throws a chair at a guy.

FAKE.


Last edited by Yggdrasill on Wed Jan 26, 2011 11:10 pm; edited 2 times in total
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Post by dooley Wed Jan 26, 2011 7:41 pm

Yggdrasill wrote:http://gamingbolt.com/new-arkhum-city-trailer-leaked-joker-confirmed

Might be fake though because the voices are from the first game.

Tbh that was my first thought too.Add to that the fact that previous trailers have shown the Joker to be in a pretty bad way or that it doesn't mention the name of the game at all.I'll remain skeptical until there's an official announcement

Bats and the Joker teaming up would be kinda cool though
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Post by dooley Mon Feb 14, 2011 5:14 pm

Well it looks like the rumours about multiplayer in Arkham City were just rumours after all.Here's a quote from Sefton Hill game director at Rocksteady

There have been a number of rumors circulating about a multiplayer mode in Batman: Arkham City so let me start by saying, once and for all, that Batman: Arkham City is a "single-player only" experience.

Our thought process behind this was fairly simple: when we investigated adding multiplayer we asked, "If we use all of the energy that is required to create multiplayer and instead focus this on the single player, would that deliver a better overall game?"

With the game now coming to the final stages, I can honestly say it would not have been possible to deliver Arkham City the way we wanted to if we'd have added multiplayer.

Full article here

Nice to see devs concentrating on single player only these days
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Post by TheLaw Mon Feb 14, 2011 8:15 pm

I'm glad,

Batamn AA was a great single player experience and lately i have been playing alot of game campaigns that feel a little unfinished, they probably would have benefited from similiar thinking
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Post by Yggdrasill Sat Apr 23, 2011 11:36 pm

HD wallpapers:
http://arkhamcity.co.uk/viewtopic.php?f=4&t=2201
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